Università degli Studi di Urbino Carlo Bo / Portale Web di Ateneo


SOFTWARE ENGINEERING
INGEGNERIA DEL SOFTWARE

Software Engineering
Ingegneria del Software

A.Y. Credits
2013/2014 9
Lecturer Email Office hours for students
Edoardo Bontà On appointment.

Assigned to the Degree Course

Date Time Classroom / Location

Learning Objectives

The objective of this course is to illustrate the main methodologies, techniques, and tools for complex software systems development process management, with particular emphasis on object oriented design and programming paradigm.

Program

01. Software engineering fundamentals:
  01.01 Basic concepts of Software Engineering.
  01.02 Software quality.
  01.03 Software development process.

02. Object-oriented analysis and design:
  02.01 The object oriented paradigm.
  02.02 Introduction to software modeling.
  02.03 Unified Process.

03. Unified modeling language (UML):
  03.01 Introduction to UML.
  03.02 Structure diagrams: classes, objects, and packages.
  03.03 Behavior diagrams: use case.
  03.04 Robustness analysis and interactions among entities.
  03.05 Interaction diagrams: communication, sequence.
  03.06 State machine, activity, and other diagrams.

04. Design patterns:
  04.01 Introduction to design patterns.
  04.02 Creational patterns: Singleton, Factory.
  04.03 Structural patterns: Proxy.
  04.04 Behavioral patterns: Observer, Visitor.

05. Methods for software engineering:
  05.01 Requirements analysis.
  05.02 Principles of software design.
  05.03 Software testing techniques.
  05.04 Software metrics.

06. Software project management:
  06.01 Software project planning.
  06.02 Project estimation.
  06.03 Risk analysis and management.
  06.04 Project scheduling.
  06.05 Software configuration management.
  06.06 Project documentation.
  06.07 CASE tools.

07. Advanced topics:
  07.01 Formal methods.
  07.02 Cleanroom software engineering.
  07.03 Reengineering.

08. Laboratory activities (language C#):
  08.01 Basic concepts of the language.
  08.02 Classes and objects.
  08.03 Inheritance.
  08.04 Polymorphism, abstract classes and interfaces.
  08.05 Exception handling.
  08.06 Generics.

Bridging Courses

Although there are no mandatory prerequisites for this exam, students are strongly recommended to take it after Algorithms and Data Structures, Procedural and Logic Programming.

Teaching, Attendance, Course Books and Assessment

Teaching

Theory lectures and laboratory exercises, both face-to face and on-line.

Attendance

Although recommended, course attendance is not mandatory.

Course books

Pressman, "Software Engineering: A Practitioner.s Approach", McGraw-Hill, 2010.
(Pressman, "Principi di Ingegneria del Software", McGraw-Hill, 2008).

Fowler, "UML Distilled", Addison-Wesley, 2003.
(Fowler, "UML Distilled", Pearson Italia (Addison-Wesley), 2010).

Bochicchio et al., "C# 4 – Guida completa per lo sviluppatore", Hoepli, 2010.

Gamma, Helm, Johnson, Vlissides, "Design Patterns: Elements of Reusable Object-Oriented Software", Addison-Wesley, 1995.
(Gamma, Helm, Johnson, Vlissides, "Design Patterns: Elementi per il riuso di software ad oggetti", Pearson Italia (Addison-Wesley), 2002).

Assessment

Individual project, written exam, and oral exam.

Disabilità e DSA

Le studentesse e gli studenti che hanno registrato la certificazione di disabilità o la certificazione di DSA presso l'Ufficio Inclusione e diritto allo studio, possono chiedere di utilizzare le mappe concettuali (per parole chiave) durante la prova di esame.

A tal fine, è necessario inviare le mappe, due settimane prima dell’appello di esame, alla o al docente del corso, che ne verificherà la coerenza con le indicazioni delle linee guida di ateneo e potrà chiederne la modifica.

Notes

The course is offered both face-to-face and on-line within the Laurea Degree Program in Applied Computer Science.

« back Last update: 24/07/2014

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